Haha :D
The special effects were excellent for it's time but... everything else sucks, big time... Especially the acting.
How about other games that are "allowed" to portray a car getting completely smashed?
It's fine for me, that there really aren't any profound damage modelling, at least across all car formats, but the fact that they mention "realistic car damage" as one of their selling points... Some people will be disappointed :(
Yeah, we heard that.
Great job on spawnkill.com's part for conducting comprehensive research!!
I had no issues with the DMR at all... It was just Halo playing catch-up to other shooters there.
Otherwise I didn't like Reach too much. It didn't feel like Halo, didn't have any memorable moments like the Scarabs in the 3rd and the Warthog run in the first -which is my favorite Halo. It was a very bland, unexciting journey overall. :/
Hey I saw that too! Look above :D
The side missions in ME2 did have their own story branches...
That weapon is the M29 Incisor Sniper Rifle from ME(2)...
@Below
Almost? It's exactly the same except for the coloring... :)
@scar20
The SP is without a doubt better on Black Ops mainly for it's great story (though BC2 is still better any either of them, though not story-wise at all) which is what should matter more as MP has too many variables for it to be evaluated proportionally.
@pimpmaster
MoH is nothing like BC2...
More realistic doesn't equal better (except for graphics, sound and physics, I guess)
Have you played Dirt 2 or Grid?
Wooohoooo!!
Got platinum from it, traded it and never even thought about it again.
You get money to buy new games instead of having the old games gathering dust on your shelf.
Why should it matter if it's an exclusive and or not? They're still 'just games' if you perceive things OBJECTIVELY.
There's nothing wrong with UE3... If a game looks bad, blame the goddamn developer!
You haven't played MGS4..?
Or R&C: Tools of Destruction?